Class Database

Path of Idle Classes: Pick the Missing Role

The official store confirms six unique classes, and public full-release sources now support all six identities: Warrior, Hunter, Mage, Priest, Cleric, and Mercenary. This directory still withholds undocumented skill numbers and permanent tier claims. Choose by the job your combat line lacks, then use the installed patch tooltip for exact behavior.

Checked 2026-08-26Latest official patch seen: 1.0.9All 6 class identities evidenced

Warrior

community-report

Frontline survival and hybrid pressure

Choose Warrior when the line needs time for its damage and support roles to work. Retest after changing the active basic skill because range still affects positioning.

Claim scope: Class identity is visible in full-release community testing; the role sentence is an editorial summary, not a developer tier assignment.

Source: Steam full-release team composition discussion β†—

Hunter / Archer

official-patch-reference

Ranged physical damage and positioning

Use a Hunter when a line needs ranged physical pressure, but check weapon and skill range before blaming the class for moving forward.

Claim scope: Cloudpiercer and Wild Frenzy are named in official notes; the broader role summary is editorial guidance.

Source: Official Path of Idle full-release update feed β†—

Mage

community-report

Elemental damage, area pressure, and control

Test Mage when physical resistance stalls a line or clustered enemies demand elemental pressure. Current tooltips decide exact coefficients.

Claim scope: Mage identity and Lightning/Ice examples appear in full-release community testing; exact coefficients are not asserted.

Source: Steam full-release team composition discussion β†—

Priest

official-patch-reference

Healing, summons, buffs, and line stability

Evaluate Priest by team survival and clear consistency rather than personal damage. Patch notes confirm Priest skills but do not publish a permanent tier rank.

Claim scope: Priest skills are referenced in official patch notes; the team-value explanation is editorial analysis.

Source: Official Path of Idle full-release update feed β†—

Cleric

official-patch-reference

Support, shielding, and elemental pressure options

Use Cleric to solve a defined support or damage-type gap. Compare the complete combat line because support contribution is not captured by one damage total.

Claim scope: Cleric skills are referenced in full-release sources; the role decision is editorial analysis.

Source: Official Path of Idle full-release update feed β†—

Mercenary

community-report

Flexible damage slot with build-dependent weapons and sets

Treat Mercenary as a flexible roster option rather than a fixed tier. Full-release players report both frontline and Ballista-oriented uses, but the available public evidence does not support one universal setup.

Claim scope: The class identity is cross-checked between a public class wiki and full-release Steam discussion. The role sentence summarizes reported uses; exact skills, coefficients, and tier placement remain unpublished.

Source: Steam full-release progression and Mercenary team discussion β†—

What comes next in the database

Individual class, skill, Talent, item, and Runeword pages will be opened only after each entity has a stable name, patch context, and traceable source. This prevents an apparent database from becoming a collection of guessed values or near-empty SEO pages.