The official store confirms six unique classes, and public full-release sources now support all six identities: Warrior, Hunter, Mage, Priest, Cleric, and Mercenary. This directory still withholds undocumented skill numbers and permanent tier claims. Choose by the job your combat line lacks, then use the installed patch tooltip for exact behavior.
Warrior
community-reportFrontline survival and hybrid pressure
Choose Warrior when the line needs time for its damage and support roles to work. Retest after changing the active basic skill because range still affects positioning.
Claim scope: Class identity is visible in full-release community testing; the role sentence is an editorial summary, not a developer tier assignment.
Source: Steam full-release team composition discussion βHunter / Archer
official-patch-referenceRanged physical damage and positioning
Use a Hunter when a line needs ranged physical pressure, but check weapon and skill range before blaming the class for moving forward.
Claim scope: Cloudpiercer and Wild Frenzy are named in official notes; the broader role summary is editorial guidance.
Source: Official Path of Idle full-release update feed βMage
community-reportElemental damage, area pressure, and control
Test Mage when physical resistance stalls a line or clustered enemies demand elemental pressure. Current tooltips decide exact coefficients.
Claim scope: Mage identity and Lightning/Ice examples appear in full-release community testing; exact coefficients are not asserted.
Source: Steam full-release team composition discussion βPriest
official-patch-referenceHealing, summons, buffs, and line stability
Evaluate Priest by team survival and clear consistency rather than personal damage. Patch notes confirm Priest skills but do not publish a permanent tier rank.
Claim scope: Priest skills are referenced in official patch notes; the team-value explanation is editorial analysis.
Source: Official Path of Idle full-release update feed βCleric
official-patch-referenceSupport, shielding, and elemental pressure options
Use Cleric to solve a defined support or damage-type gap. Compare the complete combat line because support contribution is not captured by one damage total.
Claim scope: Cleric skills are referenced in full-release sources; the role decision is editorial analysis.
Source: Official Path of Idle full-release update feed βMercenary
community-reportFlexible damage slot with build-dependent weapons and sets
Treat Mercenary as a flexible roster option rather than a fixed tier. Full-release players report both frontline and Ballista-oriented uses, but the available public evidence does not support one universal setup.
Claim scope: The class identity is cross-checked between a public class wiki and full-release Steam discussion. The role sentence summarizes reported uses; exact skills, coefficients, and tier placement remain unpublished.
Source: Steam full-release progression and Mercenary team discussion β